/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Hover.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Suake2.UI.game;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntInteractAdapter = Suake2.UI.game.EntInteractAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using Monster = Suake2.UI.game.Monster;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Hover
	{
		public M_Hover()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_reattack";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (self.enemy.health > 0)
					if (GameUtil.visible(self, self.enemy))
						if (Lib.random() <= 0.6)
						{
							self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_attack1;
							return true;
						}
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_end_attack;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_fire_blaster";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] start = new float[]{0, 0, 0};
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				float[] end = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				int effect;
				
				if (self.s.frame == jake2.game.monsters.M_Hover.FRAME_attak104)
					effect = Defines.EF_HYPERBLASTER;
				else
					effect = 0;
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_HOVER_BLASTER_1], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, end);
				end[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(end, start, dir);
				
				Monster.monster_fire_blaster(self, start, dir, 1, 1000, Defines.MZ2_HOVER_BLASTER_1, effect);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_run;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_start_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_start_attack;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_attack1;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 25)
				{
					if (Lib.random() < 0.5)
					{
						GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_pain1, 1, Defines.ATTN_NORM, 0);
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_pain3;
					}
					else
					{
						GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_pain2, 1, Defines.ATTN_NORM, 0);
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_pain2;
					}
				}
				else
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_pain1, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_pain1;
				}
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_deadthink";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (null == self.groundentity && GameBase.level.time < self.timestamp)
				{
					self.nextthink = GameBase.level.time + Defines.FRAMETIME;
					return true;
				}
				GameMisc.BecomeExplosion1(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 16, - 16, - 24);
				Math3D.VectorSet(self.maxs, 16, 16, - 8);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.think = Suake2.UI.game.monsters.M_Hover.hover_deadthink;
				self.nextthink = GameBase.level.time + Defines.FRAMETIME;
				self.timestamp = GameBase.level.time + 15;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				int n;
				
				//	check for gib
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 2; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 2; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				//	regular death
				if (Lib.random() < 0.5)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_death1, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_death2, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Hover.hover_move_death1;
			}
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_sight, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "hover_search";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (Lib.random() < 0.5)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_search1, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Hover.sound_search2, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		private void  InitBlock()
		{
			hover_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			hover_frames_stop1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_stop2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_takeoff = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 9, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 8, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null)};
			hover_frames_land = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_forward = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null)};
			hover_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 10, null)};
			hover_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, null)};
			hover_frames_backward = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			hover_frames_start_attack = new mframe_t[]{new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null)};
			hover_frames_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, - 10, hover_fire_blaster), new mframe_t(GameAI.ai_charge, - 10, hover_fire_blaster), new mframe_t(GameAI.ai_charge, 0, hover_reattack)};
			hover_frames_end_attack = new mframe_t[]{new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 1, null)};
		}
		
		//	This file generated by ModelGen - Do NOT Modify
		
		public const int FRAME_stand01 = 0;
		
		public const int FRAME_stand02 = 1;
		
		public const int FRAME_stand03 = 2;
		
		public const int FRAME_stand04 = 3;
		
		public const int FRAME_stand05 = 4;
		
		public const int FRAME_stand06 = 5;
		
		public const int FRAME_stand07 = 6;
		
		public const int FRAME_stand08 = 7;
		
		public const int FRAME_stand09 = 8;
		
		public const int FRAME_stand10 = 9;
		
		public const int FRAME_stand11 = 10;
		
		public const int FRAME_stand12 = 11;
		
		public const int FRAME_stand13 = 12;
		
		public const int FRAME_stand14 = 13;
		
		public const int FRAME_stand15 = 14;
		
		public const int FRAME_stand16 = 15;
		
		public const int FRAME_stand17 = 16;
		
		public const int FRAME_stand18 = 17;
		
		public const int FRAME_stand19 = 18;
		
		public const int FRAME_stand20 = 19;
		
		public const int FRAME_stand21 = 20;
		
		public const int FRAME_stand22 = 21;
		
		public const int FRAME_stand23 = 22;
		
		public const int FRAME_stand24 = 23;
		
		public const int FRAME_stand25 = 24;
		
		public const int FRAME_stand26 = 25;
		
		public const int FRAME_stand27 = 26;
		
		public const int FRAME_stand28 = 27;
		
		public const int FRAME_stand29 = 28;
		
		public const int FRAME_stand30 = 29;
		
		public const int FRAME_forwrd01 = 30;
		
		public const int FRAME_forwrd02 = 31;
		
		public const int FRAME_forwrd03 = 32;
		
		public const int FRAME_forwrd04 = 33;
		
		public const int FRAME_forwrd05 = 34;
		
		public const int FRAME_forwrd06 = 35;
		
		public const int FRAME_forwrd07 = 36;
		
		public const int FRAME_forwrd08 = 37;
		
		public const int FRAME_forwrd09 = 38;
		
		public const int FRAME_forwrd10 = 39;
		
		public const int FRAME_forwrd11 = 40;
		
		public const int FRAME_forwrd12 = 41;
		
		public const int FRAME_forwrd13 = 42;
		
		public const int FRAME_forwrd14 = 43;
		
		public const int FRAME_forwrd15 = 44;
		
		public const int FRAME_forwrd16 = 45;
		
		public const int FRAME_forwrd17 = 46;
		
		public const int FRAME_forwrd18 = 47;
		
		public const int FRAME_forwrd19 = 48;
		
		public const int FRAME_forwrd20 = 49;
		
		public const int FRAME_forwrd21 = 50;
		
		public const int FRAME_forwrd22 = 51;
		
		public const int FRAME_forwrd23 = 52;
		
		public const int FRAME_forwrd24 = 53;
		
		public const int FRAME_forwrd25 = 54;
		
		public const int FRAME_forwrd26 = 55;
		
		public const int FRAME_forwrd27 = 56;
		
		public const int FRAME_forwrd28 = 57;
		
		public const int FRAME_forwrd29 = 58;
		
		public const int FRAME_forwrd30 = 59;
		
		public const int FRAME_forwrd31 = 60;
		
		public const int FRAME_forwrd32 = 61;
		
		public const int FRAME_forwrd33 = 62;
		
		public const int FRAME_forwrd34 = 63;
		
		public const int FRAME_forwrd35 = 64;
		
		public const int FRAME_stop101 = 65;
		
		public const int FRAME_stop102 = 66;
		
		public const int FRAME_stop103 = 67;
		
		public const int FRAME_stop104 = 68;
		
		public const int FRAME_stop105 = 69;
		
		public const int FRAME_stop106 = 70;
		
		public const int FRAME_stop107 = 71;
		
		public const int FRAME_stop108 = 72;
		
		public const int FRAME_stop109 = 73;
		
		public const int FRAME_stop201 = 74;
		
		public const int FRAME_stop202 = 75;
		
		public const int FRAME_stop203 = 76;
		
		public const int FRAME_stop204 = 77;
		
		public const int FRAME_stop205 = 78;
		
		public const int FRAME_stop206 = 79;
		
		public const int FRAME_stop207 = 80;
		
		public const int FRAME_stop208 = 81;
		
		public const int FRAME_takeof01 = 82;
		
		public const int FRAME_takeof02 = 83;
		
		public const int FRAME_takeof03 = 84;
		
		public const int FRAME_takeof04 = 85;
		
		public const int FRAME_takeof05 = 86;
		
		public const int FRAME_takeof06 = 87;
		
		public const int FRAME_takeof07 = 88;
		
		public const int FRAME_takeof08 = 89;
		
		public const int FRAME_takeof09 = 90;
		
		public const int FRAME_takeof10 = 91;
		
		public const int FRAME_takeof11 = 92;
		
		public const int FRAME_takeof12 = 93;
		
		public const int FRAME_takeof13 = 94;
		
		public const int FRAME_takeof14 = 95;
		
		public const int FRAME_takeof15 = 96;
		
		public const int FRAME_takeof16 = 97;
		
		public const int FRAME_takeof17 = 98;
		
		public const int FRAME_takeof18 = 99;
		
		public const int FRAME_takeof19 = 100;
		
		public const int FRAME_takeof20 = 101;
		
		public const int FRAME_takeof21 = 102;
		
		public const int FRAME_takeof22 = 103;
		
		public const int FRAME_takeof23 = 104;
		
		public const int FRAME_takeof24 = 105;
		
		public const int FRAME_takeof25 = 106;
		
		public const int FRAME_takeof26 = 107;
		
		public const int FRAME_takeof27 = 108;
		
		public const int FRAME_takeof28 = 109;
		
		public const int FRAME_takeof29 = 110;
		
		public const int FRAME_takeof30 = 111;
		
		public const int FRAME_land01 = 112;
		
		public const int FRAME_pain101 = 113;
		
		public const int FRAME_pain102 = 114;
		
		public const int FRAME_pain103 = 115;
		
		public const int FRAME_pain104 = 116;
		
		public const int FRAME_pain105 = 117;
		
		public const int FRAME_pain106 = 118;
		
		public const int FRAME_pain107 = 119;
		
		public const int FRAME_pain108 = 120;
		
		public const int FRAME_pain109 = 121;
		
		public const int FRAME_pain110 = 122;
		
		public const int FRAME_pain111 = 123;
		
		public const int FRAME_pain112 = 124;
		
		public const int FRAME_pain113 = 125;
		
		public const int FRAME_pain114 = 126;
		
		public const int FRAME_pain115 = 127;
		
		public const int FRAME_pain116 = 128;
		
		public const int FRAME_pain117 = 129;
		
		public const int FRAME_pain118 = 130;
		
		public const int FRAME_pain119 = 131;
		
		public const int FRAME_pain120 = 132;
		
		public const int FRAME_pain121 = 133;
		
		public const int FRAME_pain122 = 134;
		
		public const int FRAME_pain123 = 135;
		
		public const int FRAME_pain124 = 136;
		
		public const int FRAME_pain125 = 137;
		
		public const int FRAME_pain126 = 138;
		
		public const int FRAME_pain127 = 139;
		
		public const int FRAME_pain128 = 140;
		
		public const int FRAME_pain201 = 141;
		
		public const int FRAME_pain202 = 142;
		
		public const int FRAME_pain203 = 143;
		
		public const int FRAME_pain204 = 144;
		
		public const int FRAME_pain205 = 145;
		
		public const int FRAME_pain206 = 146;
		
		public const int FRAME_pain207 = 147;
		
		public const int FRAME_pain208 = 148;
		
		public const int FRAME_pain209 = 149;
		
		public const int FRAME_pain210 = 150;
		
		public const int FRAME_pain211 = 151;
		
		public const int FRAME_pain212 = 152;
		
		public const int FRAME_pain301 = 153;
		
		public const int FRAME_pain302 = 154;
		
		public const int FRAME_pain303 = 155;
		
		public const int FRAME_pain304 = 156;
		
		public const int FRAME_pain305 = 157;
		
		public const int FRAME_pain306 = 158;
		
		public const int FRAME_pain307 = 159;
		
		public const int FRAME_pain308 = 160;
		
		public const int FRAME_pain309 = 161;
		
		public const int FRAME_death101 = 162;
		
		public const int FRAME_death102 = 163;
		
		public const int FRAME_death103 = 164;
		
		public const int FRAME_death104 = 165;
		
		public const int FRAME_death105 = 166;
		
		public const int FRAME_death106 = 167;
		
		public const int FRAME_death107 = 168;
		
		public const int FRAME_death108 = 169;
		
		public const int FRAME_death109 = 170;
		
		public const int FRAME_death110 = 171;
		
		public const int FRAME_death111 = 172;
		
		public const int FRAME_backwd01 = 173;
		
		public const int FRAME_backwd02 = 174;
		
		public const int FRAME_backwd03 = 175;
		
		public const int FRAME_backwd04 = 176;
		
		public const int FRAME_backwd05 = 177;
		
		public const int FRAME_backwd06 = 178;
		
		public const int FRAME_backwd07 = 179;
		
		public const int FRAME_backwd08 = 180;
		
		public const int FRAME_backwd09 = 181;
		
		public const int FRAME_backwd10 = 182;
		
		public const int FRAME_backwd11 = 183;
		
		public const int FRAME_backwd12 = 184;
		
		public const int FRAME_backwd13 = 185;
		
		public const int FRAME_backwd14 = 186;
		
		public const int FRAME_backwd15 = 187;
		
		public const int FRAME_backwd16 = 188;
		
		public const int FRAME_backwd17 = 189;
		
		public const int FRAME_backwd18 = 190;
		
		public const int FRAME_backwd19 = 191;
		
		public const int FRAME_backwd20 = 192;
		
		public const int FRAME_backwd21 = 193;
		
		public const int FRAME_backwd22 = 194;
		
		public const int FRAME_backwd23 = 195;
		
		public const int FRAME_backwd24 = 196;
		
		public const int FRAME_attak101 = 197;
		
		public const int FRAME_attak102 = 198;
		
		public const int FRAME_attak103 = 199;
		
		public const int FRAME_attak104 = 200;
		
		public const int FRAME_attak105 = 201;
		
		public const int FRAME_attak106 = 202;
		
		public const int FRAME_attak107 = 203;
		
		public const int FRAME_attak108 = 204;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_death1;
		
		internal static int sound_death2;
		
		internal static int sound_sight;
		
		internal static int sound_search1;
		
		internal static int sound_search2;
		
		//UPGRADE_NOTE: The initialization of  'hover_reattack' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_reattack;
		
		//UPGRADE_NOTE: The initialization of  'hover_fire_blaster' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_fire_blaster;
		
		//UPGRADE_NOTE: The initialization of  'hover_stand' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_stand;
		
		//UPGRADE_NOTE: The initialization of  'hover_run' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_run;
		
		//UPGRADE_NOTE: The initialization of  'hover_walk' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_walk;
		
		//UPGRADE_NOTE: The initialization of  'hover_start_attack' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_start_attack;
		
		//UPGRADE_NOTE: The initialization of  'hover_attack' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_attack;
		
		//UPGRADE_NOTE: The initialization of  'hover_pain' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter hover_pain;
		
		//UPGRADE_NOTE: The initialization of  'hover_deadthink' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_deadthink;
		
		//UPGRADE_NOTE: The initialization of  'hover_dead' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_dead;
		
		//UPGRADE_NOTE: The initialization of  'hover_die' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter hover_die;
		
		//UPGRADE_NOTE: The initialization of  'hover_sight' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter hover_sight;
		
		//UPGRADE_NOTE: The initialization of  'hover_search' was moved to static method 'jake2.game.monsters.M_Hover'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter hover_search;
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_stand;
		
		internal static mmove_t hover_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, hover_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_stop1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_stop1;
		
		internal static mmove_t hover_move_stop1 = new mmove_t(FRAME_stop101, FRAME_stop109, hover_frames_stop1, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_stop2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_stop2;
		
		internal static mmove_t hover_move_stop2 = new mmove_t(FRAME_stop201, FRAME_stop208, hover_frames_stop2, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_takeoff' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_takeoff;
		
		internal static mmove_t hover_move_takeoff = new mmove_t(FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_pain3;
		
		internal static mmove_t hover_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_pain2;
		
		internal static mmove_t hover_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_pain1;
		
		internal static mmove_t hover_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_land' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_land;
		
		internal static mmove_t hover_move_land = new mmove_t(FRAME_land01, FRAME_land01, hover_frames_land, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_forward' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_forward;
		
		internal static mmove_t hover_move_forward = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_walk;
		
		internal static mmove_t hover_move_walk = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_run;
		
		internal static mmove_t hover_move_run = new mmove_t(FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_death1;
		
		internal static mmove_t hover_move_death1 = new mmove_t(FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_backward' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_backward;
		
		internal static mmove_t hover_move_backward = new mmove_t(FRAME_backwd01, FRAME_backwd24, hover_frames_backward, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_start_attack' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_start_attack;
		
		internal static mmove_t hover_move_start_attack = new mmove_t(FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_attack1;
		
		internal static mmove_t hover_move_attack1 = new mmove_t(FRAME_attak104, FRAME_attak106, hover_frames_attack1, null);
		
		//UPGRADE_NOTE: The initialization of  'hover_frames_end_attack' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] hover_frames_end_attack;
		
		internal static mmove_t hover_move_end_attack = new mmove_t(FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run);
		
		/*
		* QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
		* Trigger_Spawn Sight
		*/
		public static void  SP_monster_hover(edict_t self)
		{
			if (GameBase.deathmatch.value_Renamed != 0)
			{
				GameUtil.G_FreeEdict(self);
				return ;
			}
			
			sound_pain1 = GameBase.gi.soundindex("hover/hovpain1.wav");
			sound_pain2 = GameBase.gi.soundindex("hover/hovpain2.wav");
			sound_death1 = GameBase.gi.soundindex("hover/hovdeth1.wav");
			sound_death2 = GameBase.gi.soundindex("hover/hovdeth2.wav");
			sound_sight = GameBase.gi.soundindex("hover/hovsght1.wav");
			sound_search1 = GameBase.gi.soundindex("hover/hovsrch1.wav");
			sound_search2 = GameBase.gi.soundindex("hover/hovsrch2.wav");
			
			GameBase.gi.soundindex("hover/hovatck1.wav");
			
			self.s.sound = GameBase.gi.soundindex("hover/hovidle1.wav");
			
			self.movetype = Defines.MOVETYPE_STEP;
			self.solid = Defines.SOLID_BBOX;
			self.s.modelindex = GameBase.gi.modelindex("models/monsters/hover/tris.md2");
			Math3D.VectorSet(self.mins, - 24, - 24, - 24);
			Math3D.VectorSet(self.maxs, 24, 24, 32);
			
			self.health = 240;
			self.gib_health = - 100;
			self.mass = 150;
			
			self.pain = hover_pain;
			self.die = hover_die;
			
			self.monsterinfo.stand = hover_stand;
			self.monsterinfo.walk = hover_walk;
			self.monsterinfo.run = hover_run;
			//	 self.monsterinfo.dodge = hover_dodge;
			self.monsterinfo.attack = hover_start_attack;
			self.monsterinfo.sight = hover_sight;
			self.monsterinfo.search = hover_search;
			
			GameBase.gi.linkentity(self);
			
			self.monsterinfo.currentmove = hover_move_stand;
			self.monsterinfo.scale = MODEL_SCALE;
			
			GameAI.flymonster_start.think(self);
		}
		static M_Hover()
		{
			hover_reattack = new AnonymousClassEntThinkAdapter();
			hover_fire_blaster = new AnonymousClassEntThinkAdapter1();
			hover_stand = new AnonymousClassEntThinkAdapter2();
			hover_run = new AnonymousClassEntThinkAdapter3();
			hover_walk = new AnonymousClassEntThinkAdapter4();
			hover_start_attack = new AnonymousClassEntThinkAdapter5();
			hover_attack = new AnonymousClassEntThinkAdapter6();
			hover_pain = new AnonymousClassEntPainAdapter();
			hover_deadthink = new AnonymousClassEntThinkAdapter7();
			hover_dead = new AnonymousClassEntThinkAdapter8();
			hover_die = new AnonymousClassEntDieAdapter();
			hover_sight = new AnonymousClassEntInteractAdapter();
			hover_search = new AnonymousClassEntThinkAdapter9();
		}
	}
}